Native Supply Logistics System This system uses Arma Reforger’s existing shared Supply network to create meaningful campaign progression. Weapons, ammunition, vehicles, helicopters, repairs, defenses, and allied support would consume Supply. Players begin with limited resources and must complete COIN activities to expand their capabilities. Enemy convoys carry Supply trucks that can be captured and delivered to allied bases. Guarded depots, side missions, captured logistics vehicles, sector captures, and successful defenses also provide Supply. Destroying the cargo reduces the reward, encouraging players to secure it intact. Supply can be spent on player equipment or invested in allied sectors to reinforce garrisons, replace casualties, build defenses, deploy vehicles, and fund QRF support. The system is optional and controlled through the Game Master. It can be disabled without restarting or deleting the campaign save. Difficulty presets can adjust Supply costs and mission rewards.
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