COIN-GWOT DevelopmentCOIN-GWOT Development

SUPPLY LOGISTIC SYSTEM

Native Supply Logistics System This system uses Arma Reforger’s existing shared Supply network to create meaningful campaign progression. Weapons, ammunition, vehicles, helicopters, repairs, defenses, and allied support would consume Supply. Players begin with limited resources and must complete COIN activities to expand their capabilities. Enemy convoys carry Supply trucks that can be captured and delivered to allied bases. Guarded depots, side missions, captured logistics vehicles, sector captures, and successful defenses also provide Supply. Destroying the cargo reduces the reward, encouraging players to secure it intact. Supply can be spent on player equipment or invested in allied sectors to reinforce garrisons, replace casualties, build defenses, deploy vehicles, and fund QRF support. The system is optional and controlled through the Game Master. It can be disabled without restarting or deleting the campaign save. Difficulty presets can adjust Supply costs and mission rewards.

Planned·MMAD·3 weeks ago
Planned

HQ system

Do you think it’s possible to implement the HQ system in your scenario? It would be really cool to have the various teams (assault, recon, logistics, helicopter crews, medevac) with a commander issuing orders to them.

Planned·2H2RGT HOLLYWOOD·4 weeks ago
Planned

Mortar Strikes

Enemies have the ability to call in mortar strikes and have mortar pits we can destroy to prevent it in an area of the map

Planned·Mmilo.sheridan·1 month ago
Planned

Takistan ComPat

Takistan ComPat

Planned·Bbrandonletourneau9·1 week ago
Planned

Mogadishu Compat

COIN Compat for Mogadishu 🙏🏻 After playing Novka for a few hours, I really want this experience on Mog now. The chaos and feeling of being overwhelmed is perfect.

Planned·IOIan Ormerod·4 weeks ago
Planned

Enemy Faction option

Add the option to change the OpFor faction from the USSR to FIA. This would open up the possibility to play against some of the really good FIA override mods that exist. As an example the 'African Military Lite' has Somali Pirate inspired loadouts and clothing for the FIA faction.

Planned·IOIan Ormerod·1 month ago
Planned

AI Paradrop - Compatibility Mod

Enemy Squads paradropping in on major capture points while an attempt to capture it is in progress. Maybe have them randomly dropping in on already captured points to keep you on your toes and keep those more important areas reinforced and supported.

Planned·IOIan Ormerod·1 month ago
Planned

Dynamic Side Tasks

Making the Convoy, Radar, Officer tasks more dynamic spawning. Maybe give those a spawning radius of 1000/1500m. This should in turn make performance for heavy firefights smoother. I noticed on Anizay the convoys could be active right on the other side of the map most times and never be seen. The other idea is only having 'one' of each side task active at any one time. Again saving performance for the big firefights when trying to capture major positions.

Planned·IOIan Ormerod·2 weeks ago
Planned

Sector Defense Side Ops

Planned·TMTeam Member·3 weeks ago
Planned

SCUD Hunt Side Ops

Planned·TMTeam Member·3 weeks ago
Planned

Add Frontline Map Overlay

Add an overlay tk the map that very subtly colors in the areas around the sectors to show players where there should be safety vs danger (friendly patrols, enemy patrols, etc.

Planned·TMTeam Member·1 month ago
Planned

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